In the near future, a unique metal known as "phantometal" is used to usher in a new trend into the hip-hop scene. Illusions are manufactured through emotions, making a magnificent display for the "Phantom Lives" sweeping across the world.
An ordinary Japanese dude logs into a brand-new VRMMORPG, ready to adventure in an exciting new world... as much as his work schedule allows!
A painting bought from an online auction in Monaco described as 'in the style of Sir Joshua Reynolds' looks promising, but could something murkier be lurking beneath the paint?
Sei greets her second summer in this world. Now that the miasma is under control and she has a bit of free time to do a little exploring...
Eun-gyeol encounters Se-gyeong in her teens and learns a few things about her life that don't make sense in the future. Meanwhile, Yi-chan meets Chung-ah for the first time, but she doesn't say a word. Yi-chan tries to get away from Eun-gyeol, but Eun-gyeol follows him to the Snail Guesthouse and ends up becoming Yi-chan's math tutor.
Newly retired Connie and Todd love their cottage but realize it is a little unfinished to earn much on the vacation rental market. Scott and his team swoop in to remove, restore and renovate this little piece of paradise so that this property can earn them some serious rental income.
Kanata Rivington arrives in Japan from England with the intention of racing in a relatively new motorsports category that's taken the world by storm: MFG.
When the Krewe realizes Belial feeds off fear, they watch over the Friday the 13th parade. Soleil realizes they need to work together to defeat The grunches! Missy learns to control her transformation. Maybe finds out the Bunradys are vampires.
After learning from Honey Lou that Pat’s dad had his soul trapped by the Feu Follet, the Krewe helps Pat free his dad and say one last goodbye. Belial and Mayor Furst visit the Necromancer to coerce him into altering rougarou Malcolm's final memory.
The Krewe gets caught and everything is going according to Furst and Belial's plan. After facing Belial, Soleil experiences true horror and her spirit is broken. We learn what drove Mayor Furst to the dark side.
When Soleil accidentally unleashes an ancient evil from a cursed graveyard, the spirit of Marie Laveau grants her and an unlikely group of kids powers from the Loa.
Soleil and Stanley learn there’s more to each other than they thought as they try to save Stanley’s sister, Cece, from rougarou Missy. Pat and Maybe search for offerings to summon Ogoun when creepy voices that only Pat can hear call out to them for help.
They go to the swamp and finds out Pat used to live here until his dad passed away in a gator accident. Pat never believed the story, and a mysterious voice offers to tell him the truth. Mayor Furst and Belial send a creature to eliminate the Krewe.
Maybe still refuses to go to the Shadow Realm but when the Krewe is haunted by a school ghost, Soleil finds a way to get to the root of Maybe's fears. Belial knows the perfect weapon to help Furst get revenge, but it's in the heart of vampire territory...
The Krewe has an opportunity to sneak into Furst Mansion, but their cover is almost blown. Meanwhile, Nelson's starting to get suspicious about Missy and Stanley's powers, and his dad makes it worse by advising Nelson not to trust them.
Reeling from their new powers, the kids seek answers from Pat's Aunt Alma, a voodoo mambo, who helps them contact the spirits. But the mysterious "ancient evil" they unleashed goes after Missy and influences her into targeting Soleil in a deadly pursuit.
Furst uses a spell to lead the rougarous and vampires to their deaths. To free themselves and stop the war, the Krewe must convince Nelson that his dad's beliefs are wrong. Soleil must make a choice between good and evil.